![]() ![]() Set the "Radius" to '1', the "Height" to '5', and the "Sides" to '12'.Ĭonvert this "Bullet" cylinder to an "Editable Poly", and model it out bullet using the following image as a reference: ![]() You can see a few examples in the screenshot below.Ĭreate another Cylinder, and change the name to "Bullet". The idea is to create glass with random edges, but with a smooth surface. ThinkingParticles 3 creates fragments based on surface edges. Set the "Face Threshold" value to '0.02', the "Edge Threshold" value to '0', and the "Bias" value to '0.5'.įinally, add a "TurboSmooth" modifier again. Set the "Tension" value to '0.0' and the "Iterations" to '2'.Īdd a "TurboSmooth" modifier. With the bottom polygon selected, click the "Inset Settings" button, and set the "Inset Amount" to '1'. Set the "Height" value to '1.8' and the "Outline Amount" value to '-1.5'. In the "Edit Polygons" rollout, click the "Bevel Settings" button. Click the "Polygon Selection" icon, and select the bottom polygon. Move the cylinder to the coordinates: x = 0, y = 0, and z = 2.Īdd an "Edit poly" modifier. Set the "Radius" to '7', the "Height" to '30', and the "Sides" to '6'. Final Effect Preview Step 1Ĭreate a Cylinder and change the name to "Glass". Thinking Particles 3 is an advanced rule-based particle system for 3dsmax and Cinema4D, and if you are not familiar with it, we recommend that you follow some basic TP3 tutorials to understand how this awesome plug-in works. In this tutorial, you will learn how to create an impressive breaking glass effect using 3ds Max 2009 and Thinking Particles 3. It is always a good idea to learn as many new techniques as possible to help flesh out your CG scenes. ![]()
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